Search

Family/Indoor Entertainment Centers Market Trend, Opportunity, and Forecast Analysis, 2024-2032

Family/Indoor Entertainment Centers Market

Family/Indoor Entertainment Centers Market is segmented by Activity Area, Facility Size, Visitor Demographics, Revenue Source, Type, and by Region. KDMI analyst’s growth analysis foresees market revenue to cross USD 89.3 Billion by 2032 by growing with a CAGR of 11.9% during 2024-2032.


Family/Indoor Entertainment Centers Market Highlights

The global family/indoor entertainment centers market is expected to cross a market size of USD 89.3 billion by the end of 2032. The market size was valued at USD 31.6 billion in 2023 and is expected to expand at a CAGR of 11.9% between 2024-2032.

  • Over the mid-term, the growing trend among youths to prioritize experiences over material possessions is the primary factor anticipated to drive the global family/indoor entertainment centers market.
  • The decreasing number of shopping centers is a major factor to challenge the market growth.
  • The North America family/indoor entertainment centers market is projected to dominate the global market.

          Family/Indoor Entertainment Centers Market: Report Scope

Base Year

     2023

Base Year Market Size

     USD 31.6 Billion

Forecast Year

     2024-2032

Forecast Year Market Size

     USD 89.3 Billion

CAGR Value

     11.9%

Family/Indoor Entertainment Centers Market Key Trends/Major Growth Drivers

  • Growing Trend Among Shopping Centers to Include Innovative Consumer Experiences
  • Expanding Gaming Industry
  • Growing Trend Among Youths to Prioritize Experiences Over Material Possessions

Restraint Factors

  • Declining Number of Shopping Centers
  • Increasing Trend of Mobile Gaming

Family/Indoor Entertainment Centers Market Segmentation

  • By Activity Area
  • By Facility Size
  • By Visitor Demographics
  • By Revenue Source
  • By Type
  • By Geography

Family/Indoor Entertainment Centers Market Key Players

FunZone Adventures, PlayTime Palace, Jumpin' Jungle, KidzKraze Entertainment, Adventure Alley, Family Fun World, WonderWorks, Magic Planet, FunQuest Amusement Center, Indoor Adventure Park, Happy House Family Entertainment, Cosmic Quest Entertainment, and others.


Family/Indoor Entertainment Centers Market Outlook

A facility designed specially to provide a variety of recreational activities and entertainment options to individuals and families in an indoor setting is known as family/indoor entertainment center. Abbreviated as FEC or IEC, these centers are known to offer a wide range of attractions and amenities, as a result of which, people find these places to be great for family outings, and birthday parties, while companies find these places suitable for corporate events and group gatherings.

According to our experts at KD Market Insights, one of the primary factors anticipated to drive the market growth is the growing trend among youths to prioritize experiences over material possessions. The youth population around the globe is growing at a rapid pace. Currently, our researchers have estimated that there were near to 2.5 billion young people aged between 10 and 29 years worldwide. People of this generation tend to prioritize experiences over material possessions. As a result, the demand for indoor entertainment centers has grown massively amongst this population. FunZone Adventures, PlayTime Palace, and Jumpin' Jungle are some of the significant parties in the global market for family/indoor entertainment centers.

Family Indoor Entertainment Centers Market Graph

                                            Get More Insights on This Report - Request Free Sample PDF


Family/Indoor Entertainment Centers Market Drivers – Analyst’s Observation

According to the analysts at KD Market Insights, some key growth drivers for the global family/indoor entertainment centers market are:

  • Growing Trend Among Shopping Centers to Include Innovative Consumer Experiences: There has been a growing trend among consumers to shift towards e-commerce and online shopping. This, as a resulted, is affecting the overall footfall in shopping centers globally. As per our team of researchers, the malls in America had almost 9% vacancy rate in the year 2022, the highest in any kind of retail property, majorly affected due to lower footfall. To come over this issue, shopping center owners worldwide are working on including innovative physical and virtual consumer experiences. Shopping center owners are rapidly dedicating spaces for FECs and IECs where families can spend time together and engage in a range of fun activities. Attractions, such as food hubs, gaming centers, and multi-dimensional entertainment centers provide immersive experiences to the consumers, and is helping in generating interests among these consumers to experience the shopping centers physically. Such a factor is therefore expected to drive the demand for family/indoor entertainment centers, and contribute to the market growth.
  • Expanding Gaming Industry: The number of gamers worldwide is increasing rapidly. According to our researchers, the world recorded near to 3.2 billion gamers in 2023. Owing to this, gaming companies are increasingly working upon raising their investments to develop new games. With the increasing availability of new games worldwide, the deployment of these games in the gaming centers in family/indoor entertainment centers would also increase. This would allow the FECs to differentiate themselves from its competitors and would also allow to provide unique and memorable experiences for its visitors, which is projected to create several opportunities for market growth.

Which Probable Factors Could Hamper the Growing Family/Indoor Entertainment Centers Market Trend?

As per our KD Market Insights analysis, some of the challenges expected to limit the global market growth of family/indoor entertainment centers are:

  • Declining Number of Shopping Centers: One of the major deployment areas of family/indoor entertainment centers are the shopping centers. With a decrease in the number of shopping centers globally, the demand for indoor entertainment centers would also decrease, thereby affecting the market growth.
  • Increasing Trend of Mobile Gaming: The mobile gaming industry is growing rapidly, supported majorly by the increasing adoption of smartphones. Hence, the rising trend of mobile gaming is expected to hamper the market growth in the coming years.

How is the Global Family/Indoor Entertainment Centers Market Segmented?

Our experts at KD Market Insights have segmented the global family/indoor entertainment centers market research report as:

By Activity Area

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Facility Size

  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 10 to 30 acres
  • Over 30 acres

By Visitor Demographics

  • Families with Children (0-9)
  • Families with Children (9-12)
  • Teenagers (12-18)
  • Young Adults (18-24)
  • Adults (Ages 24+)

By Revenue Source

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Others

By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia-Pacific
    • Japan
    • China
    • India
    • Indonesia
    • Malaysia
    • Australia
    • Rest of Asia-Pacific
  • Latin America
    • Mexico
    • Argentina
    • Rest of Latin America
  • Middle East and Africa

What are the Probable Factors Influencing the North America Family/Indoor Entertainment Centers Market Forecast?

The North America family/indoor entertainment centers market is majorly driven by the availability of limited outdoor spaces which is raising the need for more number of indoor entertainment centers. The region has been witnessing rapid urbanization and demographic shifts as a result of which, the number of young families and millennials, who prioritize experiences over material possessions, is increasing. Besides this, urbanization in the region has resulted in the availability of limited outdoor recreational areas across many cities in the region, thereby raising the need amongst families to opt for family entertainment centers.

As per our analysts at KD Market Insights, the following five players lead the North America family/indoor entertainment centers market growth:

  • FunWorks Family Entertainment
  • Adventure Avenue Indoor Park
  • Jumpin' Jack's Fun Zone
  • Wonderland Adventure Center
  • PlayTime USA Entertainment Complex

Key Countries to Watch for in North America Family/Indoor Entertainment Centers Market

Key Insights

United States Family/Indoor Entertainment Centers Market to Register the Largest Regional Market Share in 2032

USD 8.04 Billion

Canada Family/Indoor Entertainment Centers Market to Grow with the Highest CAGR During 2024-2032

12.8%


Which Key Players Top the Global Family/Indoor Entertainment Centers Market Share?

As per our analysts at KD Market Insights, the competitive landscape of global family/indoor entertainment centers market facilitates our readers in identifying their closest competitors. The manufacturers who are associated with family/indoor entertainment centers market are raising their focus on expanding their presence, as well as their market share. The market has also been witnessing an upward movement in the number of collaborations between research institutions and key players, aimed at introducing advanced technologies and innovation of new products. Here is a list of the key players who top the global family/indoor entertainment centers market share:

  • FunZone Adventures
  • PlayTime Palace
  • Jumpin' Jungle
  • KidzKraze Entertainment
  • Adventure Alley
  • Family Fun World
  • WonderWorks
  • Magic Planet
  • FunQuest Amusement Center
  • Indoor Adventure Park
  • Happy House Family Entertainment
  • Cosmic Quest Entertainment

What are the Recent Developments Observed in the Family/Indoor Entertainment Centers Market?

Over the years, the experts at KD Market Insights have been observing the recent developments associated with global family/indoor entertainment centers market trends. Our expert’s market forecast analysis has recorded the market players adopting plentiful of key strategies including new product launches, mergers & acquisitions, and collaborations.

For instance, FunWorks Family Entertainment stated that it has launched a new virtual reality experience in Los Angeles.

Further, Adventure Avenue Indoor Park shared that it has plans to expand to a new location in Florida.



Need Customized Report for Your Business ?

Utilize the Power of Customized Research Aligned with Your Business Goals

Request for Customized Report
Get 10% discount on any market research report of your choice.
Booklet
  • Publication date: 10th May 2024
  • Base year: 2022
  • Forecast year: 2023-2033
  • Format: PDF, PPT,Word,Excel

- ISO Certified Logo -


Frequently Asked Questions(FAQ)

The global family/indoor entertainment centers market is expected to cross a value of USD 89.3 billion by the end of 2032.

The global family/indoor entertainment centers market was valued at USD 31.6 billion in 2023.

Over the mid-term, the growing trend among youths to prioritize experiences over material possessions is the primary factor anticipated to drive the global family/indoor entertainment centers market.

The global family/indoor entertainment centers market is segmented by activity area, facility size, visitor demographics, revenue source, type, and by geography.

The North America family/indoor entertainment centers market is projected to dominate the global market in 2032.

Some of the key players in the family/indoor entertainment centers market include FunZone Adventures, PlayTime Palace, Jumpin' Jungle, KidzKraze Entertainment, Adventure Alley, and Family Fun World among others.

-: Our Clients :-

Subscribe to Our Company Updates

* We will not share your personal information with anyone
Go Up