• Report Description
  • Table Of Content
  • Request Methodology

Global VR Content Creation market, 2018-2023, is a market research report by KD Market Insights that offers extensive and highly detailed current and future market trends in the global and regional/market. The report offers market size and structure of the overall industry based upon a unique combination of industry research, fieldwork, market sizing analysis, and our in-house expertise. Global VR Content Creation market was held at USD XXX Million in 2017 and is expected to garner USD XXX Million by the end of 2023.

The market research report demonstrates market dynamics including growth drivers, barriers and opportunities and trends spearheading current nature and future status of this market. The report is supplemented with various indicators which are believed to propel the growth of the market during the forecast period.

In Addition, Porter’s Five Forces analysis demonstrates the five forces i.e. buyers bargaining power, suppliers bargaining power, threat of new entrants, threat of substitutes, and degree of competition in VR Content Creation Market. The report also offers value chain analysis for the VR Content Creation market.

Global VR Content Creation Market Size & Forecast
The report reviews the preliminary estimates for 2018 and forecasts for growth in VR Content Creation demand for 2019-2023. It analyses the market by geographies i.e. North America, Europe, Asia Pacific, Latin America & Middle East & Africa. Further, the geographies are fragmented into country and regional groupings:

- North America (U.S. & Canada)
- Europe (Germany, United Kingdom, France, Italy, Spain, Russia and Rest of Europe)
- Asia Pacific (China, India, Japan, South Korea, Indonesia, Taiwan, Australia, New Zealand and Rest of Asia Pacific)
- Latin America (Brazil, Mexico, Argentina and Rest of Latin America)
- Middle East & Africa (GCC, North Africa, South Africa and Rest of Middle East & Africa)

The report segments the market based on Content Type into...

- Videos
- - - 360 Degree
- - - Immersive
- 360 Degree Photos
- Games

The report segments the market based on Solution into...

- Software/Application
- Services

Further, the market has been also segmented by End-Use Sector into...

- Real Estate
- Travel, Hospitality and Events
- Media and Entertainment
- Retail
- Gaming
- Automotive
- Others

Along with figures and tables, a market attractiveness and BPS analysis has been provided for every segment in the report.

Global VR Content Creation Market: Competitive Landscape

The report also highlights the competitive landscape of the global VR Content Creation market, positioning of all the major players in industry. Competitive landscape analysis provides detailed strategic analysis of the company’s business and performance such as financial information, revenue breakup by segment and by geography, SWOT Analysis, risk analysis, key facts, company overview, business strategy, key product offerings, marketing and distribution strategies, new product development, recent news (acquisition, expansion, technology development, research & development expansion and other market activities.

The research study includes profiles of leading companies operating in the global VR Content Creation market.

Some of the key players profiled include;

- Koncept VR
- VOXELUS.
- SubVRsive
- Panedia Pty Ltd.
- WEMAKEVR
- 360 Labs
- MATTERVR and Elysian Studio Private Limited (Meraki)
- Matterport
- Wevr
- Vizor
- BlipparOther Major Key Players

Research Methodology
Market Definition and List of Abbreviations
1. Executive Summary
2. Growth Drivers & Issues in Global VR Content Creation Market
3. Global VR Content Creation Market Trends
4. Opportunities in Global VR Content Creation Market
5. Recent Industry Activities, 2017
6. Porter's Five Forces Analysis
7. Market Value Chain and Supply Chain Analysis
8. Global VR Content Creation Market Size (USD Million), Growth Analysis and Forecast, (2017-2023)

9. Global VR Content Creation Market Segmentation Analysis, By Content Type
9.1. Introduction
9.2. Market Attractiveness, By Content Type
9.3. BPS Analysis, By Content Type
9.4. Video
9.4.1. 360 Degree
9.4.2. Immersive
9.5. 360 Degree Photos
9.6. Games

10. Global VR Content Creation Market Segmentation Analysis, By Solution
10.1. Introduction
10.2. Market Attractiveness, By Solution
10.3. BPS Analysis, By Solution
10.4. Software/Application
10.5. Services

11. Global VR Content Creation Market Segmentation Analysis, By End-Use Sector
11.1. Introduction
11.2. Market Attractiveness, By End-Use Sector
11.3. BPS Analysis, By End-Use Sector
11.4. Real Estate
11.5. Travel, Hospitality and Events
11.6. Media and Entertainment
11.7. Retail
11.8. Gaming
11.9. Automotive
11.10. Others

12. Geographical Analysis
12.1. Introduction
12.2. North America Market Size (USD Million), 2017-2023
12.2.1. By Content Type
12.2.1.1. Introduction
12.2.1.2. Market Attractiveness, By Content Type
12.2.1.3. BPS Analysis, By Content Type
12.2.1.4. Video
12.2.1.4.1. 360 Degree
12.2.1.4.2. Immersive
12.2.1.5. 360 Degree Photos
12.2.1.6. Games
12.2.2. By Solution
12.2.2.1. Introduction
12.2.2.2. Market Attractiveness, By Size
12.2.2.3. BPS Analysis, By Size
12.2.2.4. Software/Application
12.2.2.5. Services
12.2.3. By End-Use Sector
12.2.3.1. Introduction
12.2.3.2. Market Attractiveness, By End-Use Sector
12.2.3.3. BPS Analysis, By End-Use Sector
12.2.3.4. Real Estate
12.2.3.5. Travel, Hospitality and Events
12.2.3.6. Media and Entertainment
12.2.3.7. Retail
12.2.3.8. Gaming
12.2.3.9. Automotive
12.2.3.10. Others
12.2.4. By Country
12.2.4.1. Market Attractiveness, By End-user
12.2.4.2. BPS Analysis, By End-User
12.2.4.3. U.S. Market Size (USD Million), 2017-2023
12.2.4.4. Canada Market Size (USD Million), 2017-2023

12.3. Europe Market Size (USD Million), 2017-2023
12.3.1. By Content Type
12.3.1.1. Introduction
12.3.1.2. Market Attractiveness, By Content Type
12.3.1.3. BPS Analysis, By Content Type
12.3.1.4. Video
12.3.1.4.1. 360 Degree
12.3.1.4.2. Immersive
12.3.1.5. 360 Degree Photos
12.3.1.6. Games
12.3.2. By Solution
12.3.2.1. Introduction
12.3.2.2. Market Attractiveness, By Size
12.3.2.3. BPS Analysis, By Size
12.3.2.4. Software/Application
12.3.2.5. Services
12.3.3. By End-Use Sector
12.3.3.1. Introduction
12.3.3.2. Market Attractiveness, By End-Use Sector
12.3.3.3. BPS Analysis, By End-Use Sector
12.3.3.4. Real Estate
12.3.3.5. Travel, Hospitality and Events
12.3.3.6. Media and Entertainment
12.3.3.7. Retail
12.3.3.8. Gaming
12.3.3.9. Automotive
12.3.3.10. Others
12.3.4. By Country
12.3.4.1. Market Attractiveness, By Country
12.3.4.2. BPS Analysis, By Country
12.3.4.3. Germany Market Size (USD Million), 2017-2023
12.3.4.4. United Kingdom Market Size (USD Million), 2017-2023
12.3.4.5. France Market Size (USD Million), 2017-2023
12.3.4.6. Italy Market Size (USD Million), 2017-2023
12.3.4.7. Spain Market Size (USD Million), 2017-2023
12.3.4.8. Russia Market Size (USD Million), 2017-2023
12.3.4.9. Rest of Europe Market Size (USD Million), 2017-2023

12.4. Asia Pacific Market Size (USD Million), 2017-2023
12.4.1. By Content Type
12.4.1.1. Introduction
12.4.1.2. Market Attractiveness, By Content Type
12.4.1.3. BPS Analysis, By Content Type
12.4.1.4. Video
12.4.1.4.1. 360 Degree
12.4.1.4.2. Immersive
12.4.1.5. 360 Degree Photos
12.4.1.6. Games
12.4.2. By Solution
12.4.2.1. Introduction
12.4.2.2. Market Attractiveness, By Size
12.4.2.3. BPS Analysis, By Size
12.4.2.4. Software/Application
12.4.2.5. Services
12.4.3. By End-Use Sector
12.4.3.1. Introduction
12.4.3.2. Market Attractiveness, By End-Use Sector
12.4.3.3. BPS Analysis, By End-Use Sector
12.4.3.4. Real Estate
12.4.3.5. Travel, Hospitality and Events
12.4.3.6. Media and Entertainment
12.4.3.7. Retail
12.4.3.8. Gaming
12.4.3.9. Automotive
12.4.3.10. Others
12.4.4. By Country
12.4.4.1. Market Attractiveness, By Country
12.4.4.2. BPS Analysis, By Country
12.4.4.3. China Market Size (USD Million), 2017-2023
12.4.4.4. India Market Size (USD Million), 2017-2023
12.4.4.5. Japan Market Size (USD Million), 2017-2023
12.4.4.6. South Korea Market Size (USD Million), 2017-2023
12.4.4.7. Indonesia Market Size (USD Million), 2017-2023
12.4.4.8. Taiwan Market Size (USD Million), 2017-2023
12.4.4.9. Australia Market Size (USD Million), 2017-2023
12.4.4.10. New Zealand Market Size (USD Million), 2017-2023
12.4.4.11. Rest of Asia Pacific Market Size (USD Million), 2017-2023

12.5. Latin America Market Size (USD Million), 2017-2023
12.5.1. By Content Type
12.5.1.1. Introduction
12.5.1.2. Market Attractiveness, By Content Type
12.5.1.3. BPS Analysis, By Content Type
12.5.1.4. Video
12.5.1.4.1. 360 Degree
12.5.1.4.2. Immersive
12.5.1.5. 360 Degree Photos
12.5.1.6. Games
12.5.2. By Solution
12.5.2.1. Introduction
12.5.2.2. Market Attractiveness, By Size
12.5.2.3. BPS Analysis, By Size
12.5.2.4. Software/Application
12.5.2.5. Services
12.5.3. By End-Use Sector
12.5.3.1. Introduction
12.5.3.2. Market Attractiveness, By End-Use Sector
12.5.3.3. BPS Analysis, By End-Use Sector
12.5.3.4. Real Estate
12.5.3.5. Travel, Hospitality and Events
12.5.3.6. Media and Entertainment
12.5.3.7. Retail
12.5.3.8. Gaming
12.5.3.9. Automotive
12.5.3.10. Others
12.5.4. By Country
12.5.4.1. Market Attractiveness, By Country
12.5.4.2. BPS Analysis, By Country
12.5.4.3. Brazil Market Size (USD Million), 2017-2023
12.5.4.4. Mexico Market Size (USD Million), 2017-2023
12.5.4.5. Rest of Latin America Market Size (USD Million), 2017-2023

12.6. Middle East & Africa Market Size (USD Million), 2017-2023
12.6.1. By Content Type
12.6.1.1. Introduction
12.6.1.2. Market Attractiveness, By Content Type
12.6.1.3. BPS Analysis, By Content Type
12.6.1.4. Video
12.6.1.4.1. 360 Degree
12.6.1.4.2. Immersive
12.6.1.5. 360 Degree Photos
12.6.1.6. Games
12.6.2. By Solution
12.6.2.1. Introduction
12.6.2.2. Market Attractiveness, By Size
12.6.2.3. BPS Analysis, By Size
12.6.2.4. Software/Application
12.6.2.5. Services
12.6.3. By End-Use Sector
12.6.3.1. Introduction
12.6.3.2. Market Attractiveness, By End-Use Sector
12.6.3.3. BPS Analysis, By End-Use Sector
12.6.3.4. Real Estate
12.6.3.5. Travel, Hospitality and Events
12.6.3.6. Media and Entertainment
12.6.3.7. Retail
12.6.3.8. Gaming
12.6.3.9. Automotive
12.6.3.10. Others
12.6.4. By Geography
12.6.4.1. Market Attractiveness, By Geography
12.6.4.2. BPS Analysis, By Geography
12.6.4.3. GCC Market Size (USD Million), 2017-2023
12.6.4.4. North Africa Market Size (USD Million), 2017-2023
12.6.4.5. South Africa Market Size (USD Million), 2017-2023
12.6.4.6. Rest of Middle East & Africa Market Size (USD Million), 2017-2023

13. Competitive Landscape
13.1. Market Share of Key Players
13.2. Market Positioning of Major Players in Global VR Content Creation Market
13.3. Company Profiles
13.3.1. Koncept VR
13.3.2. VOXELUS.
13.3.3. SubVRsive
13.3.4. Panedia Pty Ltd.
13.3.5. WEMAKEVR
13.3.6. 360 Labs
13.3.7. MATTERVR and Elysian Studio Private Limited (Meraki)
13.3.8. Matterport
13.3.9. Wevr
13.3.10. Vizor
13.3.11. Blippar
13.3.12. Other & Niche Players

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